Blame Dan Brown
It’s no secret that the coolness of various genres tends to ebb and flow. Currently, we’re riding a long wave of superhero flicks, but if you’ll recall the late 90’s, disaster movies were all the rage. The popularity of a category of entertainment usually begins with a breakout hit, and then proceeds along a path of sequels and copycats. The question I’ve been asking lately is, what has lead to the recent wave of pseudo-religious action movies and videogames?
What’s that? You didn’t notice the wave? Neither did I, at first. What I’m specifically referring to is the idea in entertainment lately that angels and other holy beings are bad ass brawlers with a sword in one hand and a sub machine gun in the other. The most high profile offering from this lineup is probably the flop-tacular “Legion”, which appeared to have all the appeal of another straight to DVD Resident Evil sequel, with none of the style and mood that made Constantine successful, if only on the cult level. As near as I can tell it’s about an angel who defects from an angry god in order to protect humanity from some old-testament style wrath. A fun idea, certainly, but poorly executed.
Video games are where we’ve seen this genre really explode lately. Bayonetta is a game in which you play a gun-toting witch in an outfit so tight some considerably potent dark magic must have been needed to get in to it. Using (count ‘em) four pistols, you fight your way through increasingly bizarre heavenly creatures, all of whom have creepy gothic appearances, which all those renaissance painters somehow neglected to include.
Darksider’s is another entry. Here we learn that angels actually prefer a broadsword and head to toe medieval armor to a harp and robes. There’s some kind of apocalypse going on which pits said angels against a lineup of equally intense looking demons, and fun times ensue.
The trend continues with the new Dante’s Inferno game. I have not read the original Epic Poem, I must admit, but I can assume with some confidence that there was considerably less ass kicking.
There is in fact a point which I am slowly driving at here, and that is that all these action franchises which are based around the Judaeo-Christian religious structure require one thing to make them even remotely palatable: Tons and tons of style. That’s all there is to it. The material is already there: prophets, plagues, commandments from on high, fire and brimstone, heaven and hell, supernatural beings of unimaginable power, temptation, devotion, sacrifice. The bible would be a completely rockin’ read if not for its total lack of style! What the creators of these games and movies attempt to do is latch on to a little piece of this grandiose religion, oozing with epic potential, and slather a healthy dose of style on top of it. Strap some pistols to Bayonetta’s high heels. Give Constantine a huge gun shaped like a cross. Apply some moody lighting and hire an eccentric art director who’s seen too many old German films and you’re well on your way.
But there’s a problem. Drawing from good source material, and having a strong style are not enough. Sure that is the bare minimum to entertain, but without something more your feature is quickly forgotten as just another mindless entry in the genre. Turns out you still need to include those oft-forgotten extras, like compelling characters a well laid out story, and thematic punch to come up with something truly memorable. Some of the features I’ve discussed so far do this better than others, but I think it’s important for producers to remember that popular topics and style alone do not make for great pieces of entertainment. At best, they can be a cheap thrill, but they will never earn a permanent spot in the consumer’s heart without going the extra mile.
--Dan
What’s that? You didn’t notice the wave? Neither did I, at first. What I’m specifically referring to is the idea in entertainment lately that angels and other holy beings are bad ass brawlers with a sword in one hand and a sub machine gun in the other. The most high profile offering from this lineup is probably the flop-tacular “Legion”, which appeared to have all the appeal of another straight to DVD Resident Evil sequel, with none of the style and mood that made Constantine successful, if only on the cult level. As near as I can tell it’s about an angel who defects from an angry god in order to protect humanity from some old-testament style wrath. A fun idea, certainly, but poorly executed.
Video games are where we’ve seen this genre really explode lately. Bayonetta is a game in which you play a gun-toting witch in an outfit so tight some considerably potent dark magic must have been needed to get in to it. Using (count ‘em) four pistols, you fight your way through increasingly bizarre heavenly creatures, all of whom have creepy gothic appearances, which all those renaissance painters somehow neglected to include.
Darksider’s is another entry. Here we learn that angels actually prefer a broadsword and head to toe medieval armor to a harp and robes. There’s some kind of apocalypse going on which pits said angels against a lineup of equally intense looking demons, and fun times ensue.
The trend continues with the new Dante’s Inferno game. I have not read the original Epic Poem, I must admit, but I can assume with some confidence that there was considerably less ass kicking.
There is in fact a point which I am slowly driving at here, and that is that all these action franchises which are based around the Judaeo-Christian religious structure require one thing to make them even remotely palatable: Tons and tons of style. That’s all there is to it. The material is already there: prophets, plagues, commandments from on high, fire and brimstone, heaven and hell, supernatural beings of unimaginable power, temptation, devotion, sacrifice. The bible would be a completely rockin’ read if not for its total lack of style! What the creators of these games and movies attempt to do is latch on to a little piece of this grandiose religion, oozing with epic potential, and slather a healthy dose of style on top of it. Strap some pistols to Bayonetta’s high heels. Give Constantine a huge gun shaped like a cross. Apply some moody lighting and hire an eccentric art director who’s seen too many old German films and you’re well on your way.
But there’s a problem. Drawing from good source material, and having a strong style are not enough. Sure that is the bare minimum to entertain, but without something more your feature is quickly forgotten as just another mindless entry in the genre. Turns out you still need to include those oft-forgotten extras, like compelling characters a well laid out story, and thematic punch to come up with something truly memorable. Some of the features I’ve discussed so far do this better than others, but I think it’s important for producers to remember that popular topics and style alone do not make for great pieces of entertainment. At best, they can be a cheap thrill, but they will never earn a permanent spot in the consumer’s heart without going the extra mile.
--Dan
Labels: dan, movies, religion, video games